Hi everyone, I ran into a problem while trying to bake textures using the SimpleBake add-on.
As shown in the two images below, in one approach I use the Mix Vector node to combine two displacement maps and achieve the result I need.
However, SimplBake (unfortunately) can only bake a displacement map when a standard Displacement or Vector Displacement node is connected directly to the Displacement port in the Material Output node.
Here’s the error message it’s giving me