Problem with cloning tool in blender

Hi,

So I’m pretty new to modeling and this forum but a strange problem has induced me to seek help :o

Anyway I’ve been using blender build in texture cloning tool to make my texture on my model seamless and correct the edges. The problem is that on edges the texture will reflect to the opposite edge, as shown bellow.

Does anyone has any idea why this is happening?

( Trying to fix the left edge but the texture is reflected to the top and opposite edge )


Regards!

I just figured out why this is happening. It’s because the edges are snapped together on the UV layout it self ( picture bellow ) and because of the structure of the model it don’t wont to separate them. Can I still work with blender texture tools so that the paint is only applied to the edge that I’m working with without separating them in the layout?