I have a basic rig with a root bone that has 2 children: Bone.001 and Bone.002.
Bone.002 has a Copy Rotation constraint targeted at Bone.001, copying the inverted Y axis.
If I rotate the root along the Y axis, Bone.002 copies the world rotation of Bone.001 and then inverts it, breaking the relative orientation between the 2.
What I want to achieve is have Bone.002 read Bone.001’s relative rotation to the root and copy that.