Problem with creating a hole that would not affect bad shading

Okay I read everything you have written. Before writing to you I did it similarly. Yeah there are still visible some distortions during highly reflective matcap but you are right that these handles are fairly rough so there shouldn’t be any problem with accepting thing as it is. I’m going to end my handle and finally start making UV map and I’ll jump right into Substance Painter. Thx and have a nice day.

1 Like

I made it