I was thinking of doing a skybox for a game, searched around a little and found this tutorial http://blenderartists.org/forum/showthread.php?t=96131
With the file from that thread I try to render with the camera pointing to the south and the one pointing to west, then I merge the pictures next to each other in GIMP to see the result, as you can see in the attached image (look at the seam in the middle of the picture) the result is not very good when looking at the water, probably because of the raytracing and using cameras from different directions, are there any way to fix this? Creating realistic looking water without having to use raytracing or some other solution?