I have the following screen shot. My problem, is there is a grey area inside the lense. I know it should have some grey for the alpha blending, but not this.
Should I just use alpha clipping, and make the lense alpha zero?
And your grey spot has (really) a different material with transparency?
I askes because you aren’t showing your setup, it was some kind of rhetorical question and i assumed that there is some texture sharing between the material. So you checked double (trouble
) vertices in geo an UV… okay. But then:
How should the lense be transparent when… uh ohh controlling transparency of the eye lense with alpha in image is avery bad idea… too different materials.