Hair generation in geometry nodes has a lot of potential, but I have a weird problem where I can’t find any tutorial on it. All of the stuff I found was straight up gibberish, or it didn’t apply in my case.
I have some mesh with uv on it, and I place hairs on it. So far so good, but the problem is, how the heck do I render it?
Do I add curve to mesh with profile to it? <— this is super slow btw
Can’t I just render those beziers somehow? I am lost : (
If you are still confused after this explanation, basically this doesnt show up on render. It is just a spline