Here is a little problem i am facing.
Consider this two images:
These objects have been made with blender (what else ?) and are meant to be exported and sold @ places like turbosquid and such.
Of course selling as .blend isn’t very bright. Better use .fbx, .obj etc…
Now i encounter a big problem concerning sharp edges.
At the moment, I use the edgeplit modifier to give my mesh these sharp edge.
Imagine the aluminium frame around: i have to set the mesh to smooth, otherwise you’d see faces. But at the same time, i want to keep sharp edges. Hence the use of the modifier.
But modifier can’t be exported can they ? So either i set all the mesh to “flat” and we see the horrible faces, or i apply the modifier and… after export you’ll find split edges (double vertices and edges…)
What would you do ?
Would you omit the modifier, set the mesh to either smooth or flat and tell the buyers they have to play with the smoothness/sharpness themselves ?