I have some problems with mipmaps in my game. I build a street and some trees (look at the file!) but now the textures are too fast too blurry. If I change the Filter-parameter or turn off the Mipmaps in the material-panel, nothing happens.
But if I turn off Mipmaps for the whole program (System&OpenGL -> Mipmaps), its too grainy.
What can I do?
Made with 2.47 Apricot and GLSL Materials
Controls: W A S D for moving, space for bracket
Hoping for some fast answers
… sorry for my englisch.