I’ve got a problem with the textures in my blender game. When I run my game in blender there is everything fine but when I save it as a runtime all the textures are missing. Do I have to put them in a specific folder ore something like that?
You’re probably using relative paths, which is good practice except that if they’re not in the same folder as the blend file (or some assets directory there) then they won’t be found when the file moves. Alternatively, you can choose to pack the textures into the blend file, using pack external files.