Problem with multiple "Child of" to clone animation

I am trying to clone an armature with another armature, this using the “child of” modifier in some bones, the problem is that when using 2 “child of” in the hand and in the upperarm it ends up deforming the “child of” of the hand.

child of solo in hand:

child of in the hands and in the UpperArms:

I think it’s because of the addition of rotations and locations between both “Child Of”, but I don’t know how to prevent this from happening.

I will try, but can you tell me the whole procedure you have planned?

I’m found this https://docs.blender.org/manual/es/2.90/scene_layout/object/editing/parent.html

And this set Origin

https://m.youtube.com/watch?v=6OkJPKvZEUU&feature=youtu.be

Child-of acts after inherited transforms (as well as after posed transforms, but that doesn’t matter so much, and you’re probably not posing these bones anyways.) Generally speaking, you don’t want to use it with parented bones. Copy transforms is a better choice. If you want to child-of, copy transforms from something unparented that is a child-of.