Problem with nla's repeat option and centers

Helloes.

Im rigging up a character, but im having problems with the objects and armature’s centers. I mean,i’ve done an action with 90 frames length, its a walkcicle. So, the armature “does” 2 steps and moves forward a little(because it’s walking :wink: ), the problem is: when the armature and the object parented to it moves forward both centers stay back in their initial
position, so if i want to repeat the action (in nla winow) its starts again in the “delayed” center.

I’ve tried to parent the armature to a path (as in malefico’s tute),
and the centers move, but still behind.

What should i do?, what im doing wrong?

Thanks in advance.

here are 2 explanatory images:

http://www.iespana.es/fotocine/problem1.jpg
http://www.iespana.es/fotocine/problem2.jpg

mmm, let’s see, first of all, you don’t have to move the character in a walkcycle, just make it walk “in place”. Now, if you want to make it advance without using a path, you should change the armature’s location by inserting keyframes (no matter if you’re using NLA nor actions).

If you do use a path, parenting the armature to it (select armature THEN path, and CTRL-P) you should set “UsePath” in the NLA strip. But be careful of not having any action selected for the armature !

The path should be a “Path Curve”, right ?

Anyway, I’m not sure if I’m forgetting something. If this doesn’t work, send me the blend to check out.

Cheers.

malefico

Thanks for replying.

I’ve try making the walk in place, but if i slow down the animation looks like if the object were skiing (so i’ve to change the speed setting of the curve path), this is why i did the animation moving the character:moving one leg, then the other leg, and so the body follows the legs, i think is more realistic, and i would want to repeat this sequence while moving trough a path.

Here is the .blend file for better understanding.

Thanks.