Hi to all.
I’ve got one problem with normal maps. I’m trying to make a low poly mesh of a sculpted high poly helmet but it seems to appear weird lines in faces which sould be smooth. It doesn’t happen with the high poly model. I’m rendering this in Cycles and if I choose to use a diffuse shader, then there aren’t any of those lines. It only happens with glossy shaders. The normal map was baked on the Internal Render Engine as a 2048px PNG and applied in Cycles as displacement map. Am I doing something wrong?
This is the Normal Map, the low poly mesh, and the high poly mesh.
PD:Sorry if there is any grammar mistake, I’m from Spain.