Crazy normals or something, need help making the foot not look like its been in a “blender” haha but seriously…
So I’m studying at the University of Utah and I’m making my own human body in 3D. In the class our instructor didn’t have time to show us how to do the foot so he told us to use his. I imported the OBJ he gave me into blender and everything was fine. It looks good in the view port, even in textured view it looks OK. But when rendered, it looks crazy and awful and “triangle-y” and crazy. I’ve tried looking at the normals and they are all facing outwards and I’ve tried making normals consistent but that didn’t help. This sometimes happens when there is a duplicate of a mesh on top of itself, but I made sure there wasn’t any extra vertices[AT
TACH]204724[/ATTACH]. Anybody have any idea what could be the problem? The foot was made in Maya then exported as OBJ in case that matters…
I attached a pic of the problem and the blend file with the foot
Attachments
problematic_foot.blend (648 KB)