Okay i’m not sure what i did wrong here. My Goal was to create a blade type thing. Obviously with an hole in ine end. I started from a circle and extruded my way from there…duplictated stuff, added faces, closed the mesh and finally added a subsurf mod.
Now the mesh looks very very messed up. So i checked the normales and they wore all wrong (as you can see below). So i recalculated, flipped and messed around, but i couldn’t find a way to fix this. When set to smooth, the problem becomes very occurend.
I checked the mesh and it seems closed to me, no doubles to be removed, but recalc norm does not work.
Are there other tools to manage my normals? Any hints on how to repair such a mess?
i attached 2 screenshots where you can see the mesh and the blend.
Would be very nice, if someone can point me to a direction