I’m having a problem with Texture Coordinate, specifically with “Object”. When I select this option, it maps the texture incorrectly. As you can see in the projection, the model was split between two values 0 and 1. The values in between were not included. It should resemble a gradient. When I move the sliders in “ColorRamp” nothing happens. Anyone know what could be the cause?
Your object looks quite large, so that its z-coordinates very likely don’t lie in the range from 0.0 to 1.0 (which is the input range of the Color Ramp node) but rather something like -20.0 to +20.0.
You might have to add a “Map Range” before the Color Ramp like this: