problem with texture display

I left Blender at version 4.3, but I’ve been using it again for a week now with version 5.1, which is fantastic. I’m in the process of developing a brand, and I’m having a lot of trouble generating a texture. I followed a tutorial that did something that was working, but I went crazy when I saw that generating the PBR texture was breaking the preview on my sphere. I thought, “That’s strange, maybe it’s the scale,” and after digging and testing for almost two hours, I couldn’t find an answer. I don’t know if I accidentally imported or installed some program preferences incorrectly. So I opened my Blender 4.3 and I don’t see the problem I’m having in 5.1. I don’t know what else to do but come here. Also, if anyone has any idea how I can generate this texture in PBR without using images and using Node Wrangler, that would be a huge help. Cheers! :smiley:

I can´t check the different behaviour in 4.3 (version not installed anymore).

In my recreation of your shader the voronoi created the seams. Using the “distance” output instead of “color” fixed it for me (or switch to “smooth F1”).