Problem with texture in game- Please help

hey guys I’ve been frustrated by this long enough now, and I hope you can help. . .

The question is, can you have multiple textures on one material in the game engine, because I’ve got 3 textures- 1st one is a standard image tex, 2nd one a B+W image tex as a mask for the 3rd, again standard image texture.

I’m using GLSL and in my viewport the multi texture displays fine, but as soon as I press P to play, only one texture is displayed!

I’m not using material nodes, what am I doing wrong?

sorry, I’ve worked out what was wrong, they were set as generated- should have been uv. doh!