I’m having a bit of trouble with textures with alpha. It seems I always get this ugly edge around the solid (white) parts of the alpha. Does anyone have any idea what could cause this?
I first discovered it when I was trying to make a tree and saw that all the leaves had this ugly border around them. So I made this scene with a plane infront of a cube, and I put a green image with a somewhat advanced alpha on it, just so that I could see more clearly what was going on.
Here you can see the green image with the alphachannel shown next to it, and the rendered image showing the ugly edge.
Frode