Hello,
I’ve encountered an issue and could really use your help.
Over the past few months, I’ve been learning the basics of Blender in order to create modular wall pieces for a student project in Unreal Engine. So far, everything has been going fairly smoothly, but I’ve run into a problem that I’m not quite sure how to solve.
I’m using the “Sure UV Addon” to create good UVs for the walls, as they are one-sided. I don’t need lightmaps.
Everything works good with this base wall, and it’s seamless in Unreal too.
However, whenever I attempt to create different pieces from the original wall by changing their size or adding a hole for a door.
the UVs in Unreal are no longer seamless
I’m struggling to understand how to ensure that the textures remain seamless across the additional wall pieces.
I hope that clarifies my problem.
Here are my example pictures:
I hope someone can help me out
Thank you