Problem with ViewPorts

Hi

i´m making one car game but i have a big problem.
when i try to use viewports, they don’t fill all the game window size.

here is a screen about the problem

and the size i want:

here is a screen with only one camera

to make the viewports i follow this tutorial:

http://www.tutorialsforblender3d.com/Game_Engine/Viewports/Viewport_2.html

can anyone help me?
ideas?

thank you
Ricardo Martins

http://www.tutorialsforblender3d.com/Game_Engine/Viewports/Viewport_4.html

Number 12 on that link. Have you already looked at that?

Could you upload a .blend file so we could look closer at it?

Also, I like the leaf-car. It’s creative!

I can’t post .blend file because it have 600mb :o.


# Main program
def main():
    
    if GameLogic.game_type == 1:
        
        # get current controller    
        controller = GameLogic.getCurrentController()
        
        # get object the controller is connected to
        obj = controller.owner
        
        # get the size of the game screen
        gameScreen = gameWindow()
    
        # get player cameras
        playerCams = playerCameras(obj)
        
        # make player 1 camera the active camera
        activeCamera(playerCams)
            
        # set viewport size
        viewportSize(gameScreen, playerCams, obj)
        
        # use viewports
        viewPorts(playerCams, obj)

#####################################################

# Game window
def gameWindow():
    
    # import Rasterizer module
    import Rasterizer
    
    # get width and height of game window
    width = Rasterizer.getWindowWidth()
    height = Rasterizer.getWindowHeight()
    
    # return game window size
    return (width, height)

#####################################################

# Player cameras
def playerCameras(obj):
        
    # get the current scene
    scene = GameLogic.getCurrentScene()
    
    # get list in objects in scene
    objList = scene.objects
    
    # get player cameras
    player1 = objList["OBNivel1_Cam1"]    
    player2 = objList["OBNivel1_Cam2"]
    
    # return player cameras
    return (player1, player2)

#####################################################

# Active Camera
def activeCamera(playerCams):

    # get current scene
    scene = GameLogic.getCurrentScene()

    # get player 1 camera
    player1 = playerCams[0]
    
    # make player 1 the active camera
    scene.active_camera = player1


#####################################################

# Viewport size
def viewportSize(gameScreen, playerCams, obj):

    import Rasterizer
    
    width = Rasterizer.getWindowWidth()
    height = Rasterizer.getWindowHeight()
    
    # game window width & height
    width = gameScreen[0]
    height = gameScreen[1]

    # player cameras
    player1 = playerCams[0]
    player2 = playerCams[1]
        
    # Player 1 viewport: top half
    left_1 = 0; bottom_1 = height/2; right_1 = width; top_1 = height
       
    #  Player 2 viewport: bottom half
    left_2 = 0; bottom_2 = 0; right_2 = width; top_2 = height/2
    
    
    # set player viewports
    player1.setViewport( left_1, bottom_1, right_1, top_1)
    player2.setViewport( left_2, bottom_2, right_2, top_2)


#############################################################

# enable viewports    
def viewPorts(playerCams, obj):

    # get player cameras
    player1 = playerCams[0]
    player2 = playerCams[1]
        
    # use viewports
    player1.useViewport = True
    player2.useViewport = True 

#############################################################

# Run Main Program
main()

this is my script.

i notice that if i change camera format to “PANO” it works for 2 players, but not for 1 player :no:.

i allready try to follow the number 12 line suggestion, but only get smallers viewport, one bigger and the other smallers but never at the same time the two viewports bigger.

Sorry about my English

Thank you
Ricardo Martins