I’m trying to get a feel for rigging in blend so I’m rigging a single hair strand. I know that blue = 0 weight and red = max weight, and at 0 weight the object technically shouldn’t move/stretch with the selected bone. I’ve come across several problems:
I’ve removed all weight from the strand with the brush, bone at neutral pose.
When I rotate the bone, portions with red weight pops up (seems to be inside the hair strand). So my question is how do I apply/remove weight on all faces/vertices of the object, like a cross-section? Say I have camera set to front and start painting, how do I apply the weight to both the front side and the back side?
I clear the red sections, yet for some reason the strand still seems to be rigged, even though the entire strand is blue now. It’s also heavily distorted. Why is this?
(can’t attach more pictures, please use links for images)
I created a weight gradient for the strand so it bends smoothly, but when I rotate the bone, the jagged edges appear as usual and so does the red spots that pop up from inside the mesh. I’m 100% sure I didn’t add those red weights.