Problem withRendering infinite mirror reflection

Hi, I’m trying to render a repeat cycles of light reflection as shown in the image, this is a simply scene with two glossy shader planes, monkey in a middle and an emission plane, but it turns out that there is a black part at the far end of the reflection, how do I get rid of that? thanks.

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Increace your max bounces? If its at 16, then you would probably get 7 repeats of the monkey. Try raise it to 128 min/max

Thnaks now it works.