I’ve founf 3 different tutorials on how to create landscapes, by subdividing a plane, giving it a texture of some sort (either created in the GIMP, or using the clouds plugin), and then hitting the “noise” button in the edit buttons, once all the verticies are selected.
my problem is that whenev i try this, i get a tiny landscape in the center of my plane, and the rest is flat. It’s like blender is shrinking a large (256X256 pixel) texture into just a few squares. i know i can hit the “repeat” button on the texture screen, but then my landscape becomes repeated, and looks odd.
is there anything obvious that I’m doing wrong? any tips/tricks? I’m using blender 2.2.3 and gimp, under debian linux.