I’ve founf 3 different tutorials on how to create landscapes, by subdividing a plane, giving it a texture of some sort (either created in the GIMP, or using the clouds plugin), and then hitting the “noise” button in the edit buttons, once all the verticies are selected.
my problem is that whenev i try this, i get a tiny landscape in the center of my plane, and the rest is flat. It’s like blender is shrinking a large (256X256 pixel) texture into just a few squares. i know i can hit the “repeat” button on the texture screen, but then my landscape becomes repeated, and looks odd.
is there anything obvious that I’m doing wrong? any tips/tricks? I’m using blender 2.2.3 and gimp, under debian linux.
Starting with a fresh new blend, add the plane, subdivide, add material, add texture (image), hit noise and it works.
If you delete that plane, add a new one staying in the same blend, re-add textures etc, hit noise and it’ll either be small, repeat, not be there, just make these little waves… does it different everytime even if you’re doing the exact same thing for every new plane.
Only way I can do it is by starting with a brand new blend if I mess one up.