Hi guys!
First of all, I’m new in this forum, so I don’t exactly know if I’m posting this in the right place. Correct me if I’m wrong.
Ok, here’s the thing. I’ve rigged a model, and everything went fine. I even tried some animations on it to test it.
After that, I exported to FBX format. Then I converted it to another format (that is irrelevant for now) and inserted manually the animations in the file. The result was this:
I can tell you that the animations work fine, but what I don’t understand is why the bones have changed the axis or something similar, and the mesh got ruined. At the beginning I thought it could be a fbx export bug, but I’m not quite sure.
The weird thing is that I applied the same animations to the original model of the skeleton I’m using, and it work perfectly fine! So I imported this model to blender, and exported it (intact) to fbx. I applied the animations, and it ruined again. So it’s a blender problem. And I think it’s an axis conversion problem. But I don’t know how to solve it. Any ideas?
Thanks so much