Problems with axis

Hi guys!

First of all, I’m new in this forum, so I don’t exactly know if I’m posting this in the right place. Correct me if I’m wrong.

Ok, here’s the thing. I’ve rigged a model, and everything went fine. I even tried some animations on it to test it.

After that, I exported to FBX format. Then I converted it to another format (that is irrelevant for now) and inserted manually the animations in the file. The result was this:

I can tell you that the animations work fine, but what I don’t understand is why the bones have changed the axis or something similar, and the mesh got ruined. At the beginning I thought it could be a fbx export bug, but I’m not quite sure.

The weird thing is that I applied the same animations to the original model of the skeleton I’m using, and it work perfectly fine! So I imported this model to blender, and exported it (intact) to fbx. I applied the animations, and it ruined again. So it’s a blender problem. And I think it’s an axis conversion problem. But I don’t know how to solve it. Any ideas?

Thanks so much :slight_smile:

Attachments



hummm wow… you may have to post a .blend file… it looks really messed up… I personally can’t advise on any of your import or export stuff with the fbx files… I haven’t messed with those since my Lightwave to maya days…

It looks like 2 of em

Here you are:

[ATTACH]238416[/ATTACH]

It’s not exactly the same blend, but the the result is the same. Thanks! :slight_smile: Hope you find something…

aaand I forgot the textures… well, If you need em, tell me something XD