Hi, I’ve made an optimized model from a high one using the least ammount of triangles possible and using UDIMS. Before exporting it I’ve triangulated it and exported as a fbx
The baking were made under Marmoset Toolbag 4, flipping the normals in the Y axis.
Some fixes were needed to be made, after fixing It looks with not artifacts at all
After that I’ve exported the texture set with correspondent names, when I’m checking if everything is fine, I’ve stumbled with artifacts that are not seen in marmoset.
By the way, the mesh and UV mapping it’s the following, the retopology it’s handmade: