Dear Blender community,
I’m focusing on working with Eevee at the moment. My problem is that I don’t get good results with displaced materials nether with Cycles nor with Eevee.
As I learned in tutorials I used a Principled BSDF in combination with Image Textures. I used the Diffuse (Color Space: sRGB), the Roughness (CS: nonColor) and the Normal (CS: nonColor) textures of the material. All three are connected with the same Mapping and Texture Coordinate node. I order to get a little more detail to the Normal configuration I put a Bump node in between.
To enable Displacment in Eevee, I added two modifiers to the object. I added the Subdivision and the Displacer modifier. For the Displacer I used the Normal Map as texture.
I think my displacer has problems with my using of the Normal texture. When I’m in solid view it seems like the Mapping of the Normal Map isn’t the same as in my Nodes.
Can someone please help me?
Enclosed you can find the blend.file.