problems with exe-files

I would like to export a game in only one file, but this doesn’t work.
It always asks for the fmod.dll and the python20.dll.
I’ve tried to export a dynamic and a normal runtimefile.

Any suggestions ?

The two .dll files you need are in the blenderpublisher directory, just copy them :slight_smile:

-Doogs

If you want to distribute as one file, DONT save as DYNAMIC exe. This is for when you want to have it read files outside the exe. Save it as just a plain ol exe and it wont ask for those files. But in my experience dynamic exe’s work just a little better. And I haven’t gotten sound to work in a plain exe.

Still can’t get an exe (dynamic or not) to import external pthon modules :frowning: