Is it possible to use Blender’s FBX 7.4 binary-exporter and export materials and textures that are linked to the selection, too?
I have read it is possible
( http://code.blender.org/index.php/2014/06/supporting-game-developers-with-blender-2-71/ ).
When I save the .blend and the textures in the Unity Assets folder, the materials and textures will be set up nicely. Everything is named like I named it in Blender.
But when I try exporting separate meshes as .fbx, there will only be the exported object and the folder “Materials”, which contains a material called “No Name”. “No Name” is set to a simple diffuse shader and has no texture assigned.
Here is an image showing the export settings I use:
Does anyone have an idea how this could work?
Also, when I use “Path Mode : Copy” and select “Embed Textures”, it doesn’t seem to do anything different at all.
I almost forgot:
Exporting animations will also cause problems.
When I export animated objects and take a look at them in Unity, there will be AnimationClips that are not supposed to be there.
Sometimes, there are additional animations called “Scene” and sometimes there will be animations belonging to other objects.
Many thanks in advance,