I’ve tried to simulate a small amount of liquid flowing out of a mug, but for some reason it behaves strange (as seen in the screenshot). Is there a way to solve this issue?
The fluid domain includes the whole surface beneath the mug, as well as the mug itself. The sphere inside the mug is the source of the liquid and set to “fluid” (not inflow, etc.).
Volume Initialization is set to “both” for all 3 objects (surface, mug and sphere), changing it to “volume” or “shell” doesn’t fix the problem.
Slip Type is set to “no slip”, but again, the other options don’t change anything about the issue. Gravity is turned on.
Please let me know if you need additional information to solve this problem!