Strange, didn’ see this before. Sure it isn’t a bug?
The bullet shooter is parented to the turret. The turret parent to tank, so when tank rotates the turret rotates too, but the bulletshooter doesn’t rotate well with the curret. No idea it should work perfect. :-?
Ok, since this is already on topic, here’s another problem I’m having. I can’t figure out why the walls are white when in game mode. I see if there’s any doubles but in the mean time would anyone know what would cause this. Here the file. http://www.air-internet.com/~awalker/models/L1(pack).blend
Unparent all objects, apply size & rotation (ctrl-a) on turret and tank, then parent them all again the way you’ve got it. Then it should work (at least it does here ;))…