So, this seems like the simplest thing in the world, but under no circumstance can I seem to mix one texture ontop of another using an add, multiply, or any form of channel.
I’m using blender 2.78
Working in cycles. (Obviously)
The pure black material is in rendered mode in the veiwport.
Rendering the product returns the same image.
I’m betting I’m using the “Mix RGB” node wrong…
P.S. I know the other mix node will blend the two images, but I want to blend the first image ontop of the second with an “Add channel” Effect, or whatever the heck it’s called.
Bonus points: What is it universally called when you mix images with like, a multiply channel, or an add channel or difference channel. I’ve never known that this process is called.