Problems with particles to real objects (convert particlesystem)

Hi there, I have this little problem with particles and to make it easy I made a video. I did find a workaround by making a duplicate (Shift-D) before joining the particle-objects after converting.
For some reason objects are using the same mesh after joining the “converted to real particle objects”
Okay, I have a hard time explaining so I hope the video is clear :slight_smile: