Angs77
(Angs77)
1
Hi all
I’m new on here, so bear with me…
I have had some trouble over the past few days with a model I created for a college project.
The model itself is ok, but when I created the armature and went into pose mode to move the models limbs about the following happens.
I have inverse kinematics applied to the lower bone in the legs and the bone in the hands, as the online tutorial specified.
I have also got sub division surface applied to the model.
Any help would be brilliant. I have also tried weight painting the model with the same effect.
I m a noob too and had the same prob … I was suggested to watch some tutorials on weight painting … U need it too
thedaemon
(thedaemon)
3
Post the blend file for immediate and accurate help. Make sure you have only one armature modifier. Make sure you painted the weights properly.
Angs77
(Angs77)
4
LEGOMAN_FRIDAY.blend (1.04 MB)
this is the before weight painting.
the model moves but leaves some vertices behind.
I must have deleted the weight painted version out of frustration :mad:
Angs77
(Angs77)
5
[ATTACH]209676[/ATTACH]
tried uploading earlier but here we go now…
I have attached the blender file above but can’t find the one I weight painted… I probably deleted it out of frustration.
Anyway, this is what I have now, the movement is their, but their are vertices moving with the armature for some reason.