Problems with skin Normal Map

Hy everyone!

I’ve been doing some practice in modeling and texturing trying to replicate Alex Ross’ Joker. I painted a really rough normal map for the skin, and an issue showed up! When I Try rendering it, the behavior of the normal map completely messed up with the shades, looking like the mesh is not “smooth”

Here’s a following screenshot of what’s going on:


Your normal map node’s strength is too strong, and when doing view port rendering make sure that you have enough subdivision on your model.

Thanks! I Got it fixed now