I’m trying to model this mosaic in blender.
Two of them will be a bit hard - glitter one and those stripes.
As for now I have this:
But it’s nowhere near the desired effect
Any tips?
I’m trying to model this mosaic in blender.
Look at the bottom stripy one in the center column. This is what you want to achieve, from a 0<y<1 range - your objective is to form that S-shape. You want to manipulate the coordinates; something like x=x and y=y+f(x) or something. It looks trigonometric (?). Then you want to mirror those coords over y=0. Map stripes or whatever to those newly bent coords. Using a full UV 0-1 range is probably the easiest; then use one UV map for the 0-1 texture lookup space and another one for collapsed points with some random offset which you just add to the other UVs (UV; lightmap pack, then scale all “islands” to single points).
I can’t help much more.