hello guys and sorry that the title is difficult to understand - i dont have a clue what to do inside to describe the problem.
i am actually building a material library for texturing game asset. here i was running into a problem when i created a procedural camoflage texture. somehow during this process the colors get altered and i have no clue why. maybe someone has a solution.
upper picture show on the left the tri-colored camoflage. on the right side 3 object which have in theory the exact same colors applied as u see in the camoflage object but they are unfortunately very different.
so i want to understand “why” this is happening and second how i can resolve it in a way that the camoflage object show the colors that i have applied to it.
thank you for your help