i am actually building a material library for texturing game asset. here i was running into a problem when i created a procedural camoflage texture. somehow during this process the colors get altered and i have no clue why. maybe someone has a solution.
upper picture show on the left the tri-colored camoflage. on the right side 3 object which have in theory the exact same colors applied as u see in the camoflage object but they are unfortunately very different.
so i want to understand “why” this is happening and second how i can resolve it in a way that the camoflage object show the colors that i have applied to it.
As far as I can see, no color is taken. If you hang a ColorRamp behind the last mix (right) and set it to constant you only have to choose your favorite color.
at first thank you for you time and the answer. if u look above at the picture u see all u need to see. for example the button in the right has the same (hex code) like the dark color on the camoflage. but when u look closely it appears very different. i tried it by moving the button next to the camoflage and there it becomes very obvious. it seem to be a completely different color . in the camoflage its kind of brown while the button is more taupe/grey. the same thing with the other colors