Procedural car rig in blender geometry node

Hi,
I was creating a geo-node in blender which takes basic car components and provide a procedural car animation without rigging it. It requires the the car main body, one tire and ground as input. I successfully done basic functionalities except car bumping / rotation according to the tires.
So is there any way to get car bumping according to the tires. Or any other way to get the required results.
What I am using:
Ray cast node and the ground as target geometry.
Sample curve node for follow movement according to the curve.
set position node to set position on the ground and offset to adjust height from the ground.

Example node setup:


Untitled Project

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