Procedural castle with geometry nodes

On this post I’d like to give credits to some sources of inspirations and resources I used for the project.

On the inspiration side

But of course after a few weeks I got countless image in my reference board, I’ll try to complete the list as I go !

Textures
Most of the textures comes from PolyHeaven and AmbiantCG

Geometry nodes

Also a few tutorials really helped me :

Thanks a lot everyone to make these amazing resources available !

I’d like also to take the opportunity to thanks blender developers and the geo-node team : @Jacques_Lucke, @HooglyBoogly, @lone_noel, @mod1, Johnny Matthews.
I’m always amazed by so cool new features, it’s like Christmas every week with you guys !

And, finally I’d like to thanks some friends who supported me and gave me great feedback : Henrik Evensen, @CharlesNG48900, @Cremuss, @pullup , @Kyouki, @kyraneth !

:pray:

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