Procedural Cloudscape Generation in Cycles (now Eevee!)

Alright, I’m glad you guys are interested :slight_smile:
Here is the current release for Blender 2.8 (Built on v2.80.29)

ProceduralCloudscapev0.4.blend (1.8 MB)

Features:

  • Easy to set up
    setup

  • Single clouds for hand placing
    screen1

  • Generation of whole animated cloudscapes
    ani

  • Paintable cloud distribution
    CloudsWriting

Setup:

  • Make sure you turn on volumetrics for eevee and get familiar with the settings. The tile size is a handy parameter for convenient navigation for preview.
  • You will notice that the clouds will be generated in the bounding box of an object, so its best to just use cubes and scale/rotate them.
  • For painted distribution you have to use a plane with a solidify modifier

I’m planning to do a short tutorial where I show setup / parameters / tips. That might not happen before a later release though. But I’m sure you can figure it out with ease.

I hope you enjoy it, definitely show me what you create with it!
You can tweet me @simonthommes or just post it here :slight_smile:

edit Here the licensing part:

59 Likes