@Regono Thanks a lot, I appreciate that!
Yea I guess you could use a particle system, that should work fine with the shader as well. It just kind of defeats the purpose of what I was going for specifically, which is a completely shader based cloudscape with easy to use parameter inputs.
If you want full control and spend more time to get the right shape, particles are probably the way to go. I have seen that being used but didn’t play around with it myself though, thanks for the input.
I think I’m gonna grab the file again soon and try some more stuff