Everything is procedural, except trees and grass.
14 Likes
Wow! Keep me updated, looks very useful!
2 Likes
Also added sandy patches generation based on Z coords, if face is below some value (1meter as default) sandy areas will appear with realistic and smooth transtition with forest floor.
No Vegetation will be generated in this area.
If sand is too far from forest floor - beach zone will be generated
added optimization settings: Camera culling, replacing instances with proxy object.
- Remover settings: You place your invisible object and instances around in got deleted or added
also increased perfomance. Now it takes 1750ms to change effect on a plane 200X200m - without proxy. If proxy enabled - 256ms.
tomorrow i am planning to add wind settings to grass and trees.
2 Likes
Cool, can you share lighting setup?
Hello! it is hdri from poly haven
rural_crossroads_4k.exr
1 Like
Most impressive!