Procedural Forest Biome+Landscape Generator [WIP]





Everything is procedural, except trees and grass.

14 Likes

Wow! Keep me updated, looks very useful!

Updated material mixing near road proximity to make it more realistic

Thats how it looked before

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Also added sandy patches generation based on Z coords, if face is below some value (1meter as default) sandy areas will appear with realistic and smooth transtition with forest floor.
No Vegetation will be generated in this area.



If sand is too far from forest floor - beach zone will be generated

added optimization settings: Camera culling, replacing instances with proxy object.

  • Remover settings: You place your invisible object and instances around in got deleted or added

also increased perfomance. Now it takes 1750ms to change effect on a plane 200X200m - without proxy. If proxy enabled - 256ms.
tomorrow i am planning to add wind settings to grass and trees.

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3 Likes

Cool, can you share lighting setup?

Hello! it is hdri from poly haven
rural_crossroads_4k.exr

1 Like

Most impressive!

here is a video I made with this setup

all, except vegetation, are procedural.
Total time spent on this forest scene - 7 minutes for lanscape and vegetation tweaking, 25 for animation, lighting and adding, tweaking insects and birds.

1 Like