I have created a procedural generation of backrooms. Maybe someone will need my work on procedural generation, and you will do something of your own? You can download them from the link to my github.
With polygons
Single-storey-poolrooms-smooth
Single-storey-corridors-without-poolrooms
Single-storey-poolrooms
Multi-storey-poolrooms
Crumpled-single-storey-poolrooms
Themezzanine 2
it reminded me of the location from the video - Deepest Regions of the Backrooms.
Multi-storey-chaos
Multi-storey-hell
Multi-storey-backrooms-with-closed-rooms
Multi-storey-poolrooms-smooth
Multi-storey-poolrooms-askew
Multi-storey-poolrooms-combined
Multi-storey-poolrooms-mega-coridors
Multi-storey-poolrooms-just-coridors
Multi-storey-poolrooms-fixed-height
Multi-storey-poolrooms-fixed-height-one-connection
Multi-storey-hypercube-fork
Multi-storey-hypercube-fork-diagonally
Hypercube-poolrooms
I thought this gif would not be needed.
Hypercube-without-rooms
Corridor-multi-storey-chaos-poolrooms
From-room-to-room-multistory
Hypercube-spherical
Multi-storey-curved-corridor
Trimesh
A-building-with-random-pillars
A-building-with-random-walls
The-black-zone-backrooms
The black zone is where the corridors and rooms are generated separately from each other hanging in a noclipping space, and like you can get there by falling out of reality but you can’t come back from there.
Perfect-columns
The maze into the room
Standart-corridors
Empty-room
P.S. The version is not complete as I have not fully finished the work yet so I will be adding new procedural generations in the future…