I was wondering if it is possible to tweak one of blender’s default procedural texture generators (like voronoi or bricks) into producing set geometric shapes like triangles, polygons, hexagons, etc. with controllable side lengths (or at least tiling), and side thickness/color. Can it be done? Can it be done with OSL? I know, there are workarounds, but they’re complicated and are either time-consuming, or CPU-consuming, an
*I have found an OSL script that does something similar but not quite what I want, as it’s limited to picking hexagon colors only, and has a weird displace output.