Procedural Isometric Room

Today I’m sharing this tiny project were I focused on procedural modelling with a low poly approach but that at the same time has a bit of detail.


This is the final render and some of the most interesting assets (IMO) are shown below.

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That’s really cool !
I’m quite interested by how you manage to do these little cuts in the wood, like on the table or the planks , they really give a natural feel to the overall !
Are you willing to share a few hints on the process ?

Thanks a lot ! and congratulations !

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I featured you on BlenderNation, have a great weekend!