Today I’m sharing this tiny project were I focused on procedural modelling with a low poly approach but that at the same time has a bit of detail.
This is the final render and some of the most interesting assets (IMO) are shown below.
Today I’m sharing this tiny project were I focused on procedural modelling with a low poly approach but that at the same time has a bit of detail.
That’s really cool !
I’m quite interested by how you manage to do these little cuts in the wood, like on the table or the planks , they really give a natural feel to the overall !
Are you willing to share a few hints on the process ?
Thanks a lot ! and congratulations !
I featured you on BlenderNation, have a great weekend!