Yes, I didn’t really bother cleaning up the nodegroup for readability, so it’s hard to look through there.
It is actually not as complicated as is looks.
I’m planning to do tutorials on my methods soon, maybe I’ll use this as a case study.
Do you mean the effect controlled by the fuzziness parameter? That is masked displacement, yes. I add a distorted noise texture to the coordinate map in the beginning.
Most of my workflow is distorting and transforming coordinates and what you see in the end is mainly just a gradient texture that has been displaced.