I’ve got a procedural texture which works fine in 2.80:
But has this weird blocky look in 2.81a onwards:
Any ideas why?
Here’s a simple blend:
Marble.blend (1015.8 KB)
Thanks in advance
I’ve got a procedural texture which works fine in 2.80:
But has this weird blocky look in 2.81a onwards:
Any ideas why?
Here’s a simple blend:
Marble.blend (1015.8 KB)
Thanks in advance
EDIT: If I unplug the normal from the principled BSDF then the blocky look disappears, but then of course I just have a smooth material.
This is the final procedural texture that’s driving the bump node:
If I unplug that, and add a simple noise texture, the bump map works as I’d expect.
Puzzling…
Okay it gets weirder:
If I use a mix RGB node to mix between the generated texture and a plain grey, and set the mix just to the plain grey, the bump disappears as expected, but the block artifacts on the colour are still there:
I’d need to spend more time with it, but it seems to only happen to such an extent in Eevee. Must be something going on with the fake blur (which I highly recommend not using for bump anyway) and the custom generators. Using either in bump works, but it fails even when using 0 fac RGB mixing. I’m guessing at some point there is garbage collected in one of the channels.
Yes it’s very strange especially the the bump affecting the color even when it’s turned down to zero…
Yes I do wish there was a real blur node available.
Thanks for having a look for me!