This is what I achieved,
This is what I want to achieve with the lines being thicker at every 5th grid. Im a noob when It comes to procedural stuff so I was wondering if yall could help me out. Im using blender 2.79.
the result you’re looking for can be achieved by repeating what you already did with the Brick texture, changing the its Scale to be one fifth of the first one and then combining the two. Something like this:
Since the grid only uses one color for the lines and one for the background you can use the ‘fac’ output (Mortar = white, Brick = black) and combine them using a math node. We can assign the colors with a MixRGB node and using the the combined mask as input for the factor. While I’m using a newer version of Blender, all of that should be possible in 2.79. Hope this is helpful.
Because your example isn’t just a continuous grid, but has a border I also made a setup that includes a border in case that’s something that might interest you:
Thats neat AF!! Thanks for taking the time for the explanation