Hi! I just made 100% procedural Obsidian (or something like that ) material in Blender 2.8. Idea behind the project was to test blender procedural texturing possibilities. And blender is capable to do many nice things in that area!
Material is not using any UV by default. Rendered in cycles using micropolygon displacement. Final nodegroup have many parameters to tweak. To use material in Eevee you have to bake textures (Eevee doesnât supports micropolygon displacement for now ).
If somebody is interested in testing out material or checking out node setup then link to download is on my Artstation. Also more shoots and GIFâs (to big file sizes to upload on BA ).
I am really getting the feeling that blender just needs a little easy gateway
(simplified UI something) to those procedural magic nodes to really challenge that substance domination.
The knitter addon, this and other procedural awesomness gets me hungry for moreâŚ
This certainly makes you ponder, âhow do these crystals form in nature?â Of course we already know that some pretty-exotic fractals-based math plays a big role in a lot of natural processes, but all of these CG âcrystalsâ are extremely plausible. If you told me that these were photographs of natural specimens, I would be inclined to believe you. âCG in the service of Science.â
hmmm do you think⌠( i confess this question is somewhat interrested as am always demanding and curious⌠) it would be possible to model streets cobblestones ( with all the fantastic details, moss in seams, dirt, irregularity, etc⌠) the way you do it in your obsidian stone ?
map it on a plane and then bake it to a diffuse/disp/AO seamless maps ?
I mean⌠make procedural materials repeating but seamlessly x))
some time ago i worked on making noise textures seamless. and i used those as moss âcontrol texturesâ for roofs baking⌠hmm i think i got a link hereâŚ
i love procedural things but they are not realtime-render-compatible
and i got lot of fun playing for making them as realistic as possible but targetted to realtime renderingâŚ
----> textures
hear from you soon
and again⌠congratz !!! your work is just stunning !