I made a similar one a long time ago, but I discarded it because it was getting messy. I tried to find the blend last night but couldn’t find it. Great work man, thank you.
Except using that mapping node is very cumbersome, better to develop own custom mapping chain as I did, but then you have to understand the math of it. Unless you chose to just use groups made by others I guess, but wheres the fun in that, right?
Honestly, doing it with the shader is quicker, but only if you already have the shader in your asset library, the one I provided can easily be plugged into a bump node for normalmap too though it might be better to either change the node from quadratic sphere to simply sphere or plug a rgb curve node after the group to control the shape in finer detail.
all the bumps / Nor map wont give a much deep 3D effects and function of angles too
always limited as a 3D effect unless it is the only way to represent it for Game engine