As the title suggests, does anyone know of a way to create a procedural poka dot texture that has the ability to scale dots randomly instead of them being all the same diameter. I cant use the voronoi texture (I dont think) because the circles seem to overlap.
You can use same Voronoi Color output to divide space in squares with random values. Than map those values with a method of your choosing and use them to control scale.
Here’s a crude example: